viewport screen location to world location in editor

Is there any way I can map the viewport screen position to world coordinates in the editor? it sounds so simple but I can’t find any source.

How about?

This is for runtime. I wanna do it in editor viewport.

I don’t think you can do that from blueprint at the moment :melting_face:

is it possible to do it c++?

Maybe this?

https://www.reddit.com/r/unrealengine/comments/fadyl4/help_mouse_to_world_in_editor_editor_utility/

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