Any idea why the viewport’s scale bar for orthogonal perspectives does not correspond to sizes of actual objects/grid spacing? Pictured is a meter wide cube which only spans half of the “meter” length scale bar. (This is extremely confusing for someone relatively new to UE like myself and occurs when importing 1m cubes from Maya or using the native cube in UE.) Is there a reason for the seeming discrepancy?? An iMac 5k? (The Cube’s Transform values under its Details…x y and z are all 1.0.)
Thank you