Viewport right clicking, can't naviage without menus popping up

I’ve had this issue before but only slightly, but now, for whatever reason is causing some problems. I’m in the viewport and navigating around the level, but when I right click to move so I can look around it consistently thinks I’m trying to right click and it makes it difficult to look around, especially when I’m prototyping the level and moving fast.

I see a correlation between RAM and the engine’s performance with situations like this, but I usually have this issue on large complex levels with lighting, I’m currently on a smaller level with lighting off and simple meshes, don’t know what is causing this headache, any help would be great, thanks.

Here is my log when trying to right click to look around, it just keeps targeting the landscape:

LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)

This IS A Dam Pain, On Lower And Laggy Weak Devices The Dam Editor Lags, Making It Impossible TO Conveniently Do Things, Why ON EARTH Would You EVER Combine Right Click And Camera, ITs The DUMBEST Decision Ever, Its Just So Bad, WHY!

Can’t Properly Add Foliage, Cant Do Fk All Because The Dam Thing Keep Thinking Im Right Clicking, And When i Right Click, It Does Nothing, When I Try To Use The Camera, TIs Suddenly Keeps Spawning Option Menu, FK

FK!!! I Got 30 Levels To Go, This Sht Already Pain In The Works

You Can Actually Change The Detail Level Down To Low And Get Performance And That Will Allow For Less Lag Thus Less Error

I ran into the same issue (very small scene, nothing complex going at all) and was reaching similar levels of frustration as @araz01.

This might not work for them but it was resolved for me by replacing the batteries in my wireless mouse with new ones. I assume even just a slight drop in power there caused this problem because it really didn’t show up anywhere else.

I through it came from my mouse also, but it gets more and more frustrating as my scene get complex, at a point that every time i’m moving in the viewport + lumen&nanite enabled, when I stop orbiting/moving the right-click menu pop-up…

no, :sweat_smile:, its not my mouse, its pc is not powerful enough to run unreal, and in a game, it just doesnt work, making me very frustrated, :stuck_out_tongue: i mean, yeah lol, wish you guys best. Amen.