viewport navigation (like Maya) offsets cursor to the side


Sometimes I like to use Alt + MouseButton and drag for pan/zoom/rotate. The problem is that it works differently than any other 3D softwares. In Unreal, while I zoom in, the cursor disappears but stays where it was. In other softwares, the cursor is still visible and moves.

Is there a way to change that? The more I zoom/pan/rotate, the more my mouse moves to the side and I end up clicking a button on the side panel. It’s driving me nuts!