Viewport glitch

My viewport looks like orthographic top view, but it’s in perspective. All meshes are transparent, everything flickers when I move the camera. How do I make it normal again? thanks!

I’ll link images showing before and after

before - lit


after - lit


after - unlit


after - wireframe

Here’s the video I captured to show the viewport problem

Hello Gadorian,

The meshes are being occluded by the foreground objects. By increasing the bounds scale this should keep these meshes from being occluded.

The first post you linked suggests you’ll want to adjust the bounds scale to help with the occlusion that is happening.

It’s best to turn on the bounds so you can see where the distance is that causing the issue. In the viewport > Show > Advanced > enable Bounds. Then select the meshes and go into the details panel and adjust the bounds scale upward.