I’m running into a strange issue with the View Mode. As the title says, I’m experiencing a pitch black Viewport whenever using either of the two Collision view modes. I have performed a myriad of troubleshooting and cannot discern what the problem might be. So far I have attempted the following:
- Create a new C++ project with only starter content
- Create a new Blueprint project with only starter content
- Check in orthographic views while setting either one of the Collision view modes on
- Ensure that all drivers are up to date, no missing frameworks, etc.
- Testing on a different PC
- Check Project Settings for Collision and Rendering based preferences that may have an influence
- Test in prior versions of Unreal
And along with these I’ve attempted a number of other ideas. So far the only thing that has produced any good results is running an older build of Unreal. I decided to install 4.21.2 to test this issue, and any project running in there or any other prior versions seem to be correctly rendering the Collision view mode. I am certain that I far exceed the hardware requirements, running an Intel Core i9 7940X and an RTX 2080 Ti, along with 64GB 3200 MHZ DDR4, with a good 2+TB of space open on the drive where my projects are. And for the sake of ruling out anything possibly strange that could occur, I’m not running anything in the engine from an SSD. Though, the fact that the Collision view modes were working in old versions of Unreal was reassurance that this shouldn’t be at all hardware related.
To ensure that I simply have not been running into a fluke issue, I tested the Collision view modes on my girlfriend’s PC, which is also equipped to handle Unreal decently well (Core i7 6700K, GTX 1070, 64GB DDR4). Her machine is also running into these exact same problems on 4.22, but is fine in many other prior builds (she has 4.18, 4.19, 4.20, and I believe one other build which were tested and working fine).
This testing coincidentally confirmed that it also seems to be unrelated to specific Windows versions or updates. Her machine is still on Windows 7 Ultimate, while mine is on Windows 10 Professional. And again, on her machine I made certain that there were no missing frameworks, that the PC had been tested on different GPU driver versions, been recently restarted, etc. No matter what the case, as long as we are on 4.22, we’re seeing a black screen.
So I’m uncertain if this is a bug of 4.22 and that others have also running into this problem, if this is something related to Niagara being introduced and there is something new that needs to be changed with regards to that, or if there might be something simple that I have overlooked. When running either of those view modes, I can tell that objects are still being rendered, as clicking on them creates the appropriate outline (see images below). And switching through any other view mode works perfectly normal.
I have already searched through a plethora of reported problems and their corresponding answers, but besides one other report from a few days ago that has not received any answers (besides others also reporting the same problem), I have not seen any other reported problems similar to mine, and I have seen no answers that work. If someone could help me with troubleshooting this, that would greatly appreciated. Included here are a few of example images: