Viewport color vs Screenshot color mismatch in Unreal Engine

Hi,
I’m using Unreal Engine 5.5 and I’m experiencing an issue where screenshots taken via console commands (Shot / HighResShot) do not exactly match the Editor viewport colors. The difference is subtle, but the screenshots consistently appear slightly less saturated than what I see in the viewport. This happens regardless of which screenshot command I use. Is this expected behavior, or is there a Post Process / tonemapper setting that affects saturation during screenshots?

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