Viewport/Camera to RenderTarget without SceneCaptureComponent

as i noticed quite a few differences of the actual viewport output to a SceneCaptureComponent output via render target i would like to render that actual viewport contents to a render target at a given resolution. or alternatively get the viewport to render directly in any UMG widget.

things i try to achieve (at runtime)

  • show the main viewport on UMG with or without render target. but in the same quality as the viewport or alternatively set the viewport rendering to only a fraction of the actual screen
  • show camera outputs of multiple cameras on UMG with or without render target. but in the same quality as the viewport
  • have a single render target for each camera that has the same quality as the viewport render but with a custom image resolution

i know there are plugins that do that but i can not use any third party plugin at the moment.

thanks in advance ^^

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Did you ever get a solution to this? I am having the same issue

not yet