Would anyone be able to help me figure this out? My viewport and my camera are seeing lighting differently. The water is getting blown out in the viewport, whereas in the small camera preview, there’s plenty of detail and it’s not overexposed. Also, for some reason, as you can see in the video, when I make the preview window bigger, the lighting changes on the water… I’m just looking for a moderately accurate view of what the textures will look like when they’re rendered, because when I render this scene, the water has lots of detail, but in the viewport, it’s overexposed and you can’t see any of the detail, looks completely different.