View Yaw limit is using world rotation


I want to limit the chracter view by setting the view yaw min and view yaw max. Looks like it uses the absolut world rottion, because when I rotate my character the view yaw limit values remains the same not relative to the character’s rotation. I think this is because the cntrol rotation is using world rotation, and the camera is using control rotation.

My goal is to limit the camera rotation to ±90 degres relative to the character.

Any idea?

We fixed it, if anybody needs help feel free to message me!

So what’s the solution?