there is no ‘orbit tool’ in twinmotion like in sketchup, so unfortunately it won’t be exactly the same as how you navigate in sketchup. however when you select the blender/sketcheup navigation mode in twinmotion, the view will rotate around the point you click (left click) - the camera target will stay the same, and the camera location will change. right click will rotate the camera around your current camera location - so your camera location will be steady but your camera target will move around. as i’m not used to sketchup, i can’t help more on this matter. maybe someone else with more sketchup experience can chime in.