When you import a skeletal mesh to UE4 through FBX is there a way to view the imported animation curves and keyframes for each bone?
In other words is there something similar to a Graph editor in animation packages?
When you import a skeletal mesh to UE4 through FBX is there a way to view the imported animation curves and keyframes for each bone?
In other words is there something similar to a Graph editor in animation packages?