In the bottom left of the editor viewport there is an x,y,z showing our orientation in the world. Can anyone tell me how I can display this when playing the game and also when it is packaged?
thanks ![]()
In the bottom left of the editor viewport there is an x,y,z showing our orientation in the world. Can anyone tell me how I can display this when playing the game and also when it is packaged?
thanks ![]()
you can just make a static mesh and add it to to whatever actor the camera is attached to. Just position it so it in the correct spot.
Then set its world rotation to a constant value on tick.
If you wanted it to be UI there is a little more setup. Tutorials on this subject will show you what to do:
Just had a go at what you suggested - exactly the simple kind of solution I was looking for - thank you mr BIGTIMEMASTER
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