View coordinate system in game like in editor

In the bottom left of the editor viewport there is an x,y,z showing our orientation in the world. Can anyone tell me how I can display this when playing the game and also when it is packaged?

thanks :slight_smile:

you can just make a static mesh and add it to to whatever actor the camera is attached to. Just position it so it in the correct spot.

Then set its world rotation to a constant value on tick.

If you wanted it to be UI there is a little more setup. Tutorials on this subject will show you what to do:

Just had a go at what you suggested - exactly the simple kind of solution I was looking for - thank you mr BIGTIMEMASTER

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