View Cine Camera preview at run time


I have been learning to use the new sequencer to make in game cinematics which so far is working well but I often find that when setting up shots I am in the dark as to whether the camera is in the right position until after I have recorded the sequence. Is there any way to see a live preview of what a selected Cine Camera is capturing similar to the viewport on a physical camera? Also in the static preview you are able to see by selecting a Cine Camera I seem to be unable to see actors that have logic executing on them (a simple example being an actor that it having it’s transform updated via the level blueprint every tick).