I’ve got a camera that spawns on an event, when the event is triggered the camera is switched and works okay (except for some weird cinematic bars I don’t want) the issue being, I’m not sure how to switch back to the player camera.
Your solution doesn’t work, because during 2) your Camera Manager is managing spawned Camera Actor, not your previous one - so you are actually saying, just use the same camera as it is now.
As mentioned above, just GetPlayerCharacter or GetPlayerPawn if your previous camera is in pawn.