Would anyone happen to know how to expose a actor component to the editor interface when running a simulation of a game?
When making sure something is holding the correct results to changes, I make variables in a actor public. Then when simulating the game, I check the actors and their public variables for what’s changed at runtime. Now I’m beginning to work with actor components that are added to a character at runtime, and I want to check to see the public variables of runtime-attached components, but they do not seem to show up in the editor’s world outliner, nor in the character’s outliner of components.
Is there a setting that I can toggle which will show me newly attached actor components at runtime?