Hi! Today I started a new series of Tutorials regarding gamedev stuff, not only engine related. But in today’s tutorial I talk about a tool that is really underrated by everyone. For me it is the most powerfull UE4 tool to hide tiling and give variation and cool patterns to textures and geometry but it seems most people don’t know how to work with it properly! Yep, we are talking about Vertex Paint
There is going to be a tutorial every Friday from now on. I already have 8 of them recorder and scheduled. Next week we will take a look at real Vertex Paint examples in my game Infernium, released a month ago for Switch, PS4 and PC.
If you have any kind of feedback, question, etc, just let me know!
I recently started learning about the many uses of vertex color and paint and how to use them in materials. I was also very surprised at how flexible it can be… looking forward to more tutorials and how to use it
Yep CoquiGames! Vertex paint can be used for so many things!! I have a project in mind to make realistic cheap 3dclouds lit through vertex paint. Even that can be done!
Nice tutorial too Bevman00! I see the technique quite similar It is all about that alpha texture!
I forgot last week but I have posted two more #FridayTutorials Vertex Paint Examples in Infernium and advanced Vertex Paint Examples in Infernium and Annie Amber