[VIDEO] Watchdogs inspired camera hack system in Blueprints

Hi everyone,

So yesterday i was playing Watch Dogs and i really liked the way we can hack camera’s on streets. So inspired from that, i decided to do something similar in UE4 using Blueprints only. I also decided to try Behavior trees and i got the AI characters to move! :smiley:

Download Project

Here is the video:


That’s pretty cool! I really like the transition effect. :slight_smile:

Thanks Jacky. That was converted from UE3 which i got from Google :). There’s also camera zoom functions but forgot to show them.

I would love to see how you did that. That’s really nice. Love the effect.

Hi! Me need know how u make Show/hide text when camera look at camera. Me need for make appear text when fps character look at interact object.

Hi guys. Thank you for your interest. I have posted the download link on first post. Please download it and I hope you enjoy! :slight_smile:

That’s very impressive. Time for a fan to see if they can out do Ubisoft perhaps? :smiley:

Awesome job ryanjon2040! Finally got around to giving Watch Dogs a shot the other day and it is cool that you were able to get this working in UE4. Keep up the great work!

Thanks Gunner! :slight_smile:

Thank you Sean! Happy to hear that from you. :smiley:

That’s awesome. Love the great work!

Awesome! I wish I had the brains to do this :stuck_out_tongue:

Thanks guys! :slight_smile:

@Fatal: You can get the project and see how i did this. Feel free to download and experiment. :slight_smile:

Just awesome fella! You continue to impress me. I’m a big Watch Dogs fan; really neat to see something alike this created in blueprints.

Thank you very much Daniel! :smiley:

Looks super awesome. I tried to download the content but Unreal doesn’t seem to like whatever version I try to open it with, complaining about missing blueprint macros. Which engine version did you create it in?

Am sorry about that. I made a slight change to the StandardMacros that comes with the engine. I will upload it when i get back to home. :slight_smile:

EDIT: Check out rendering of occluded actors:

That’s awesome! Let me know when you get the macros updated, I’m excited to play around with it.

Asset uploaded. Please see this.

That is just beautiful

Thanks JeDeergab. Please see a new update on this project (Not related to WatchDogs):