Hi. I am trying to bring my unreal file from a normal monitor (landscape) to a video wall with 4 x 16:9 displays all mounted on top of each other (4 in a column/ portrait). The splitting is done by a video wall hdmi hardware controller which splits the monitors screen and transfers a quarter of it to each of the displays. As far as I understand I have to set up the unreal file to be 4 times 1920x1080px which is 1920x4320px and let the controller do the 90 degree rotation. I have done that via the DefaultGameUsersSettings.ini (LastUserConfirmedResolutionSizeX=1920, LastUserConfirmedResolutionSizeY=4320). But the result is a stretched image. Where is the error in my logic?
Cheers tom