(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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Not that BSP is an advantage in the first place anyways.
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Oh, it is - you don’t need to know a 3D apps. If you are a programmer who isn’t an artist, you can make your maps with BSP and they will still look good. In other words, you can have entire game made without artists, then use it to either pitch to an investor/publisher and get a team of artists finishing it up, or pitch it to the community and find artists to join you.

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And by the way, the team that worked on Gears of War 1 was extremely small, like 20 people I believe, being indie doesn’t mean you can’t have a complete game of high quality. And again, BSP doesn’t necessarily make it easier, because you can still do what you need to with a 3D app and it’s not going to take longer. As evidenced by the many games that do that already.
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Yep, small team called Epic Games, strapped with cash, lots of it. We, garage indies, work days jobs that suck out energy of us and all we have is 2-3 hrs at evening and maybe on weekends. If you think most indies are single teens living in parent’s basement and doing nothing but working on games all day - think again, and hard.

So, I think, to stop from escalating into anything and wasting people’s time, Epic needs to say whether they have time / desire to deal with it or should we ask again maybe in the Q4 of 2016. I bet no one will drop UE4 because the tools aren’t coming soon.

Also, there is tool: http://www.protoolsforunity3d.com/probuilder/ for Unity, and last time I heard they intend bringing it to UE4. Maybe Epic can help make it happen sooner ?