[=;198123]
Hey Joe
is an area that Epic is very aware that the community would like to see improved. topic has come up a number of times before and there are plans to address in a future release of the engine. There is no specific timeline at the moment of when will be redone, but it is on the “To do” list.
If you’re not familiar with our public Trello board for UE4 tasks you can take a look here and see it’s listed at Geometry 2.0: Trello
There is a add-on for the Unity Engine, Pro Builder, that the creator of that plugin is looking to port over as a plugin for UE4 which you can see in forums post: https://forums.unrealengine.com/showthread.php?22230-quot-ProBuilder-quot-for-Unreal-4-Marketplace
Thanks,
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[=;198597]
Hey guys,
Let’s try and turn topic around to it’s original purpose of what we would like to see improved with BSP/CSG within the engine. I know area can be a bit contentious at times, but let’s take away the positives and what Epic can consider for Geometry 2.0. While not uses BPS/CSG in the editor, that’s not say that they could not use some improvements. Again, is an area Epic intends to focus some effort on in the future, and having good constructive points, similar to Joe’s video, help focus in areas that are most important to the community of developers we have here. The good and the bad feedback is always welcomed. 
There have been some great ideas thus far and I think put together a very straight forward video to explain his point and what functionality he would like to see added.
Let’s try and stay on topic with instead of spiraling into a debate about what makes a game developer a game developer. There are a lot of people in the games industry who got their start with community Mods. I believe there are some here at Epic that came from that background, level designers even. Anyone who wants to take the time to “mod” and put forth effort into any type of game development deserves the respect.
Thanks ! 
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[=;199138]
Thanks for taking the time to put all of together. We know BSP is important to a lot of developers and that BSP has some rough edges that could be filed upon. As mentioned (thanks !), Geometry 2.0 is something on our roadmap, and sort of candid feedback is valuable when approaching it as a future in Unreal Engine.
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[= ;348241]
Hi ,
If you have specific functions or features that you would like to see in Geometry Editor 2.0, we are interested in hearing your thoughts! Please make sure to post them here:
I have a request in as UE-13088 that is collecting these suggestions and have updated the request to reflect an increase in developers interested in functionality. does not guarantee that it will be immediately looked at but it does help to know how many developers want specific features and what specifically they are looking for. Thank you for great information and post, !
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Just to get back on track, and the responses from Epic showing they know is an and a concern to many users and want to make it better. Make sure to add any suggestions to the thread linked… it’s already full of loads of great ideas.