The Profiling tools have a pretty serious learning curve to them, and the documentation isn’t an easy read either.
Not only that but I feel like I’m doing things in the wrong order and the whole thing just breaks, I can’t even figure out how to actually turn on ‘Data Capture’. All I can do is preview, which is somewhat useless. I can’t drag in any of the stats I want to preview either. Throws hands in air
I just feel like you have to be a really advanced user to use it (which I consider myself to be oddly), which is probably a bad thing because it steers people away from the art of optimization and proper debugging, the fiddly parts of development.
Easiest way i have found to get results is to run your game and run “stat startfile” followed by “stat stopfile” which will generate a profile file in <ProjectDir>\Saved\Profiling\UnrealStats which you can then load into the Profiler which will allow you to see stats, see what calls are taking the most amount of time, etc.