[VIDEO TUTORIAL] Creating High Resolution Space Scapes

Hi Darthwilson,

Thanks for your tutorial on YouTube. I use Blender but was able to figure out the equivalent steps pretty quickly. In your video, you mention a couple of issues that it looks like you solved in the intro but there was no explanation. I am not sure this is how you dealt with these issues, but this is what I did:

  1. I was also to get rid if the seams by Setting “X-axis Tiling Method” and “Y-axis Tiling Method” to “Clamp” on each of the 6 textures. This did not work immediately. After this, I had to rebuild each of the 6 materials. For some reason this was not automatic. Once the materials are rebuilt, the seams disappear. Yeah!
  2. I was able to deal with the space texture getting brighter automatically due to auto exposure. To resolve this, I went into the details panel for my player’s camera and changed the “Auto Exposure > Min Brightness” and “Auto Exposure > Max Brightness” to “1.0”.

I have a couple of questions:

  1. What is your recommendation for place the space box in a level so that players never get closer/further from the edges?
  2. Does the recommendation for #1 cause issues for levels with multiple players?

Again, thanks for your tutorial. I enjoyed it.