I haven’t used UE since 3.5 which was about two years ago and now I’m finally getting back into it Hopefully some folks remember me on the old Epic Games UDK forums. I used to post up YouTube video tutorials on my channel, feel free to check it out www.youtube.com/darthwilson
Anyway onto the point. . I was trying to get a high quality Space Scape working in UE4 using a tutorial which implemented cube maps. Personally I think it’s an awful way of working for large images as .dds files are huge and you loose a ton of quality as well. So back to the old fashioned skybox / skyspheres and standard unlit materials I have put up a tutorial of my method.
I really hope it helps someone out there.
Here is the end result.