I am a creative streamer creating a Cinematic in UE4 live on Twitch.
With most of the exterior environment camera shots finished, I am now working on the cameras for the interior of the building live on stream.
The video shows the hallway entrance from the “House In The Hollow” Cinematic & features -
- Bokeh DOF
- Dynamic Tessellation
- Cloth Physics
- Original Textures and Materials
- Unique Speed-tree Plants
- Custom 3D Models
- Custom LUT Color Correction
- Scene Lighting including Light Shafts / God Rays