Thanks for your support guys
Well the system has comments and its clean right now, but I had uploaded a previous version of the work some days ago so I can share it with you here.
Its very important you to upgrade files to 4.5 (currently on 4.4) if you dont do so you will have project bugged cause the UE4 had an important bug with BPs and circular dependencies (castings), which is solved in 4.5
**DOWNLOAD V0.0.1 **https://drive.google.com/file/d/0B8Vq51u7WDypemlsbUhBdHNmLWc/view?usp=sharing (video version, just for orientation, it has bugs which are solved on newer versions)
Arixsus:
Currelty in BP you can do almost anythink you could do on c++, atleast I have not found any limitation the moment (and I made tons of blueprints)