When I add a video texture in sequencer, the video plays back more slowly than the original, by about 15%. Is there a way to make sure it will play/render at the correct original speed?
Here’s a comparison of the sequencer’s speed against the original: Imgur: The magic of the Internet
My goal is to render shots out of Unreal and edit them together in other software like Premiere or After effects, so this would pose a a specifically huge problem for syncing audio to video textures that include people talking, as an example.
I’ve made sure the Section Range End matches the original video, the sequence has the same FPS as the video file, and everything else I could think of.
I’ve been following this tutorial: Play & Render Videos in Unreal Engine using Sequencer - YouTube
Thanks for any help.