Hey UE4 people,
I’m new to this software environment, certainly not new to 3D arts but I have a close deadline to deploy a job in UE4 through HTC Vive and I’m short on time to figure it out on my own.
I have a video texture applied on a face, replicating the effect of a projection mapping over a chimney for a client.
1)I can’t figure out how to make the video loop? Any ideas what I am missing?
2)Is there a way to have the HTC controller to handle the brightness of the projection/texture?
3)under the same logic, is there a way to make the projections/textures interchangeable, in a dynamic way? (also ideally from the controller)
Would appreciate any guidance, I have a deadline in 48hs >.<
Cheers