I’ve been working on the AR template, then to isolate the problem a moved all the dependent classes, maps and assets that could be causing the problem to a empty project.
Created childs from the Placeable class of the template.
Those two boxes that you are able to see on that video, those use a costum channel and preset collision, that i called them “GameLogic” and “GameLogic_Preset” respectively.
When they collide, i turn off completely the actors collision.
Then i call a timeline that only has i float line that has 1 sec. and the value goes from 0 to 1, in the update from it i change the location by using lerp from the actual mesh world location/rotation and the desired location/rotation.
After the animation is done, in the next tick call it ajusts to a new random location, that i didn´t call for.
Any reason why this is happening?
Many thanks for anyone that can/try help me.