Made a camera animation in Max, where it moves on a track with FOV changes along the way.
Imported it into video sequencer and it plays perfect in 4.15.
Upgraded (made a complete copy of the project) to 4.16 and the FOV now stays at 0.
It does, however, still move along the track fine.
Edit: Reimported the animation in the 4.16 version of the project and the FOV didn’t get fixed.
Is this a bug?
Thanks a lot for any help.