Edit: new video - https://www.youtube.com/watch?v=G1yBN-R2Qj4
I’ve had the mechanics for this flying game in my head for years, finally found someone to do it.
I hired Victor Blanco to code the mechanics, and he gave me the tools to tune all the variables in the physics to get them just right.
You control a perfect sphere that can fly in almost any way you want.
You can rotate on all axes: yaw, pitch and roll. The rotation is done by torque, and since the ship has mass, the rotation accelerates smoothly.
You can throttle forward, back, up and down. There is no strafe, it has been replaced with roll, which is the main challenge of the flight mechanics.
If you’ve flown a helicopter in Battlefield, the flight mechanics are pretty close to it, except you also have throttles forward and back.
Collisions are quite nice, because the ship is a perfect sphere, so you can always anticipate the direction you’re going to be bumped to and how you’re going to rotate.
Regaining control after a collision is also challenging. I’d say these mechanics will be great in a race scenario.