Hi! I’m looking to insert a quick video or gif texture of a person into my scene. Think like a flat hologram. Texture on a plane, with transparency around the figure.
I am struggling to get a transparent video to work at all. I’ve tried converting my transparent MOVs to AVIs with no luck on loading at all. I’ve also tried creating a GIF with transparency. That loads, and the opacity mask/map works, but it doesn’t animate!
You can make material that display video (maybe gif also).
However about masking background, (Think like green screen you mask out color that is close to background) while this is possible and not hard, you will have major artifacts on edge (from mp4 compression).
Maybe some advanced shader with contour tracking could work for those artifacts.
Thanks! I’m okay with some rough/pixelated edges as long as it can generally track the shape. Artifacts are all good for the style I’m looking for
How do I do the mask/green screen background on the video texture? On a video texture in Twinmotion I see the option to select which file, UV, stretch and speed, however no mask option on a video texture.
With a standard image/gif texture, I see the mask option however I can’t get a GIF to animate there. Could you please point me in the direction to get any video or gif texture with the mask?
Thanks! I’m okay with some rough/pixelated edges as long as it can generally track the shape. Artifacts are all good for the style I’m looking for
How do I do the mask/green screen background on the video texture? On a video texture in Twinmotion I see the option to select which file, UV, stretch and speed, however no mask option on a video texture.
With a standard image/gif texture, I see the mask option however I can’t get a GIF to animate there. Could you please point me in the direction to get any video or gif texture with the mask?
gif wont animate as a material and avi re-encoded from mov usually strips the alpha unless you pick an alpha codec. most reliable is to keep it as png or exr image sequence with alpha and play it via ImgMediaSource — that keeps the alpha channel intact. then for display use a translucent material with alpha → opacity, or easier just drop in alpha video player from fab Alpha Video Player - Transparent Video UMG Widget & UI Media Component (UE5) | Fab which does the sequence/proRes/webm alpha in a UMG widget without wiring the material, has blend modes so you dont get the white fringe. exr if you want quality