[VIDEO] (NEW UPDATE #2!) RTS (Real-Time Strategy) Example using Blueprints only.

[=;60735]
I mean the black stuff that covers the map/level and disappears as you move around, I cant remember the proper name but its called shroud in command and conquer
[/]

Ahh yes…Its the Fog Of War. I do have plans for it. Must figure out a proper way.

[=JimmothySanchez;65461]
This looks great. Any update on this project? I’d love to see how you are accomplishing the circles under selected units effect.
[/]

A new update on HUD will be available soon. I have received license for Coherent-UI and that is what am going to use. Right now there is some limitation in Coherent-UI and Blueprint but they will improve it in next version. I want this RTS Example to be purely Blueprints only. I dont want to include any C++ codes in this project. :slight_smile:

The circle under selected unit is a decal (Although the circle surrounding the building is a sphere with DepthAlpha material). I have a Decal component in my character class and upon mouse click (in controller class) i cast the Hit Actor to My Character. If it is valid then toggle the visibility of Decal. :slight_smile: