Guys, will appreciate it, if someone will describe me why in the default VR project in 5.2. Video memory allocated only around 4 gb, but in the C++ default project, right after adding plugins OpenXR, OpenXR Vive Tracker, it ate almost all my video memory(which is 8gb). I tried then to shut off the pluging, but it keep ate all the memory even after that. I don’t get it, that’s kinda strange behavior.