Video input Freeze when i record with blackmagic on sequencer

Hello everyone.
I’m having some trouble working inside unreal for video production, everything seems that are working good, trackers, video camera is appearing and being playable inside the engine. But, when i try to record something beeing made on sequencer.
My plane with “Blackmagic Camera” stays froozed and dont play the animation that we recorded inside the unreal.
Someone know a good way to make that “plane with decklink camera” beeing usable to render the video out unreal?

Inside unreal, is working pretty good, but i can export that video that appears on the “output plane”

Someone can help me ? :slight_smile: