I’m having some trouble working inside unreal for video production, everything seems that are working good, trackers, video camera is appearing and being playable inside the engine. But, when i try to record something beeing made on sequencer.
My plane with “Blackmagic Camera” stays froozed and dont play the animation that we recorded inside the unreal.
Someone know a good way to make that “plane with decklink camera” beeing usable to render the video out unreal?
Inside unreal, is working pretty good, but i can export that video that appears on the “output plane”
Someone can help me ?