[VIDEO + IMAGES] Help Me Solve This (Probably Simple) shader math problem?

Hey TheJamsh -

I didn’t get a good look at your UV Math from your earlier post but I believe if you Take Absolute World Position and subtract Object Position WS and plug the results instead of your Reflection Vector into your UV math you will get the results you are looking for.

EDIT - Nope never-mind thought I had it found my error