Thanks for the head’s up, that sounds like a good way to do it.
I did find that I can simply copy the skin weights from the crazy Morph3D/DAZ skeleton straight over to a copy of the mesh bound to the epic skeleton, and it basically works.
Thanks for the head’s up, that sounds like a good way to do it.
I did find that I can simply copy the skin weights from the crazy Morph3D/DAZ skeleton straight over to a copy of the mesh bound to the epic skeleton, and it basically works.