Is there a master export setting that can be applied to all videos? Why is the resolution setting hidden away where it isnt easily accessed? So many crucial functions in Twinmotion are hidden away and not in user logical places.
Hello ,
When you're exporting multiple videos at once, if you select all the videos you want to export in the Export Dock, select the More option to open the export settings. These will be applied to all selected videos.
The resolution for videos, aside from 360 videos, isn't listed in the export settings because this is not calculated during the export process, but is calculated and visualized in the Twinmotion viewport, which is why it is listed in the settings for each individual video.
If you have any feedback regarding the UI that you feel would be beneficial to include or change, please submit this on our Public Roadmap here, as this is the best place to submit this kind of feedback.
Best,
Raghib
Thanks for the response Raghib, and offer to to submit feedback via the Public Roadmap. I would feel much more enthusiastic about making submissions if I hadn't found so many existing threads on this issue from other frustrated users, going back several years that still hasn't been addressed. It doesn't seem like user feedback, at least with regards to UI is taken very seriously.
Herein lies the problem with Twinmotion's workflow "but is calculated and visualised in the Twinmotion viewport, which is why it is listed in the settings for each individual video." - I mean this with the greatest of respect, but users don't care why a certain piece of software needs to do something. They care it is semantically correct and logical to the image making process - not having to retract back out of menus, and uncover hidden menus to click a button and then go back to where they were 'because the software says so'
I really hope TM has the capacity to recognise its failings in this regard and decides to lift it's game. It is such a powerful piece of software but is hamstrung by too many primitive UI and design 'choices' which leave the artist spending more time than necessary trying to navigate the software than make good art.
Regards,
Hayden