I would assume you’d want to have the trajectory calculate every tick, and then feed the locations of the rings (or the spline, however you do that) to the HUD blueprint, then deproject those coordinates and draw 2D textures.
I would assume you’d want to have the trajectory calculate every tick, and then feed the locations of the rings (or the spline, however you do that) to the HUD blueprint, then deproject those coordinates and draw 2D textures.