Video card driver update notification

Hey, everybody. I have such a problem, after I in Unreal Engine 5.3 make building of my project and at further its launch all the time pops up a window that the driver of the video card is outdated.
Has anyone encountered this? Maybe it is possible to disable this driver check in the project settings in advance so that this notification window does not pop up?

Try to switch to a gpu driver studio, from what i seen, people are having less issues with the studio ver instead of the game ready (if you using nvidia gpu).

Screenshot_1

I need to somehow disable checking of this notification, so that after a person installs my project, he does not get this message. Can this be done in the project settings?

I wouldn’t worry much about that since windows update will by itself install the minimum required gpu driver when there a new gpu, new windows or no driver at all.
Am sure not if it update a very old gpu driver tho.

The project will be used on a computer that will never be connected to the internet. I am only interested in a solution to disable this notification permanently, by any means necessary. Other options are not allowed. The main task is to eliminate the appearance of this notification permanently without internet connection.

Go to: C:\Program Files\Epic Games\UE_5.3\Engine\Config
Open: ConsoleVariable.ini

Look for [Startup]
Add: r.WarnOfBadDrivers=0
just a line below the [Startup] and remove the ; that mean comment.

That didn’t help.

The lines are as follows:

[Startup]
r.WarnOfBadDrivers=0

; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
;r.ShaderDevelopmentMode=1

Have I done everything right?

Yup it look fine, it suppose to work as indicated here:

Double check it match same engine ver for your project.

It all fits. Maybe you misunderstood the question. The notification occurs after a project build, not when the engine is started.

Any suggestions on that?

You willl have to find a way to add the cvar(console variable) be read by the engine.

If it a package project, inside your “C:\Users{UserName}\AppData\Local{ProjectName}/saved/config/windows” you could try to add it from Engine.ini or DeviceProfiles.ini ,
usually under [SystemSetting] to add WarnOfBadDrivers=0 or r.WarnOfBadDrivers=0 , you will have to test different combination as i havent test these myself.

There Device Profile as well(it should normally add it during package):

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I went to the path “C:\Users{UserName}\AppData\Local{ProjectName}/saved/config/windows” there I opened the file Engine.ini below all lines I created a section [SystemSetting] in it I wrote two options:

[SystemSetting]
r.WarnOfBadDrivers=0
WarnOfBadDrivers=0

After that I went to the file DeviceProfiles.ini it was empty, there I also added:

[SystemSetting]
r.WarnOfBadDrivers=0
WarnOfBadDrivers=0

After these manipulations I opened Unreal Engine 5.3 in the top menu I clicked on tools inside and selected “Device Profiles”, I got a window with the names of platforms, I clicked on edit “Windows” found there cvar and in the tab “Rendering” clicked on the plus and added r.WarnOfBadDrivers=0.
The line with this value appeared, I went to the main screen of the editor, reassembled the project and at startup I got this error again.
I have already “broken my head :upside_down_face:” what am I doing wrong?

Here’s the Engine file in AppData…

Here’s the DeviceProfiles file in AppData…

Here’s a step-by-step of where I’m moving to and my values.

I sadly have no other solution to propose :frowning_with_open_mouth:

Try to replace [SystemSetting] with [Startup]

Otherwise
Try to look in the unreal cpp “DynamicRHI.cpp” from the func “RHIDetectAndWarnOfBadDrivers” to get some clue how it get triggered.

Don’t forget to click the button save:

Then try to package the project, this should take the cvars into consideration on windows platform.

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I can’t believe I forgot to hit the save button :exploding_head:. Now I went to Console Variable and the “Rendering” tab was empty, so I re-entered the command and saved.
I rebuild the project, run it and everything works! No notification.
The problem is solved by the command r.WarnOfBadDrivers=0 in cvar. Thanks more!

1 Like

ahh it finally work, glad i could help :hugs:

I should note these down too.

Don’t forget to mark it as a solution :innocent:

How do I mark this as a solution?) I’m new to the forum and can’t find this feature.

You can add a new category “Question” and a button solution should appear.

But sometime it can bug out too on the forum.

Can’t find where category editing is located