Greetings,
I’m using the Victory Plugin blueprint call “Get Static Mesh Vertex Location” and it works perfectly in the Editor. It fails in a packages game. I have “Allow CPU Access” checked in the mesh.
Are there other settings I need to make? I have been looking here and on the net for a few weeks and I have been unable to solve this.
I have reached out to @Rama and have not heard back yet, but I’m hopeful.
Thanks in advance.