Victory BP Library File IO on Android

I am trying to write a cross platform music playing app using Unreal Engine. I have devised a system which uses the Victory BP Library and JoyIO Get Files to load all files in a directory and create media players based on them. The problem is that this is not working on Android.
This is the code that is currently working on Windows:

Is there any trick to making this work on Android? Or is there a simple C++ program I could implement to make this work?
Thanks for any help.

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