[=Connor.Williams;116766]
Hey RemiDM, yeah I got it working perfectly in 4.3.1 bar the animations (which I still don’t know why the attack animation isn’t working).
What’s your issue?
[/]
well i am trying to run on the 3rd person code ! but I tried to adapt the code with the 3rd person but what I get is this \
class AIPROJECT_API ATutorialBot : ACharacter
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Behavior)
class UBehaviorTree* BotBehavior;
UPROPERTY(EditDefaultsOnly, Category = Behavior)
float AttackRange;
UPROPERTY(EditDefaultsOnly, Category = Behavior)
float AttackDamage;
UPROPERTY(BlueprintCallable, Category = Behavior)
void PerformMeleeAttack();
float AccumulatedFiretime;
virtual void FaceRotation(FRotator NewRotation, float Deltatime = 0.f) override;
bool Attacking;
The error I get is for the PerformMeleeAttack and it is Unrecognized type Void which doesn’t make any sense really