Victor's Behaviour tree basic zombie(C++/Blueprints) [TUTORIALl]

[=Connor.Williams;116766]
Hey RemiDM, yeah I got it working perfectly in 4.3.1 bar the animations (which I still don’t know why the attack animation isn’t working).

What’s your issue?
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well i am trying to run on the 3rd person code ! but I tried to adapt the code with the 3rd person but what I get is this \


class AIPROJECT_API ATutorialBot :  ACharacter
{
	GENERATED_UCLASS_BODY()

	UPROPERTY(EditAnywhere, Category = Behavior)
	class UBehaviorTree* BotBehavior;

	UPROPERTY(EditDefaultsOnly, Category = Behavior)
	float AttackRange;

	UPROPERTY(EditDefaultsOnly, Category = Behavior)
	float AttackDamage;

	UPROPERTY(BlueprintCallable, Category = Behavior)
	void PerformMeleeAttack();

	float AccumulatedFiretime;

	virtual void FaceRotation(FRotator NewRotation, float Deltatime = 0.f) override;
	bool Attacking;

The error I get is for the PerformMeleeAttack and it is Unrecognized type Void which doesn’t make any sense really