Victor's Behaviour tree basic zombie(C++/Blueprints) [TUTORIALl]

Hey , great thread btw. Sorry to be posting on it so later on.

I have everything working bar the attack animation. I’m currently using Maximo’s asset pack which already has a ‘sword attack’ animation. All the other animations work fine such as running to the player, roaming (walk) etc… but whenever it gets to attacking the player, it returns to the idle animation while the player receives damage. From the Play Animation Asset, did you use a AnimMontage object variable and then selected the montage through that? (I’m not extremely knowledgeable on animation syncing).

Thanks. :slight_smile: