VICODynamics: a particle based Soft-Body physics Plugin

I WANT THIS… Emmm. all my money is toke by my wife… so it need some time to got this…

First few tutorial videos are live, big thank you to Brian Calcote for making these!

More on the way!

I have a blanket on over a bed, when I click the play button in the editor I want the cloth to drape on the bed but not move, how do I get it too stop moving? It keeps sliding off the bed

Collision stability will be improved, it is probably the second biggest pain to get right. Followed by the actual solver :slight_smile: . No thanks to PhysX’s API…
For now, I’d recommend anchoring a few of the particles once it drapes over the bed to eliminate the sliding. This will be improved soon!

I am looking for something to help me with soft body physics, most notable pushing female breasts out of the way when there is an animation like crossing arms so that I don’t have to alter all the animations from male to female character by hand.
Can this plugin do this? Or will it be able in the near future?
Thanks

I would say near-future for sure! The only thing that is really stopping it from working reliably now is the lack of a precise collision solver for more complex scenarios like this. Volume-preserving soft-bodies are coming in the next feature update, so that part will just work.

Any ETA on the next update?

Not yet, I will have one as soon as the volume-preserving soft body bit is complete because it’s the biggest part of the next feature update. I will post an update here as soon as it’s ready for showing off :slight_smile:

Squeezing bodies instead of preserving would also be nice.
I have a posture where my character sits down and kind puts the hand between the knees thus forming a V with the arms. It looks good for a male character but for a female the arms go through the breasts. I played with UE’s physics for about a week . At times I was able to make it so that the breasts would be pushed upwards but that also looked weird. And of course most of the time the simulation would not stabilize and the breasts were jerking around like crazy, sometimes ending on the back of the character. I added 4 separate bones to the breasts because I thought I could just squeeze them together in the center of the body but of course it never worked.
Maybe something like that could be an option instead of always volume preserving?
Anyway, I’m glad to see there is an out of the box solution in the making. I was checking NVidias Flex but I don’t want to depend on a third party to make the integration and then I don’t really know when or if they update with the next UE version

Well you cannot squeeze a body without volume preservation. Without it, you end up crushing the body.
Hopefully you can find the next update of use in your setup.

I’m with you regarding depending on third-party solutions, was a big reason why I created VICO Dynamics in the first place :slight_smile:

Can someone tell me when the last update to the Github was made? I believe it was Nov 9th, 2017, but I’m not sure I’m on the right branch. I bought this before it was available as a plugin, so I don’t have access t the files off the marketplace.

Hi Sterling, the master branch is the one which is on the Marketplace. I will be adding 4.19 support very soon. Just now getting over a nasty flu and one of the licensees has taken his time to patch most of the plugin bugs in 4.19. Big thank you to him! (didn’t ask if he wanted to be mentioned)

Hope that helps

I love this! Bought it last night but am still searching for the GitHub link. I installed the plugin from launcher to 4.17.2 and can add cloth and rope components but it crashes UE every time I play the editor. Still need to put the GitHub stuff into the project plugins folder, correct? Thanks for making something so incredible, can not wait to use this!

That is strange… could you attach a log file or a crash output please?

For GitHub access, you just need to email me your purchase invoice as proof and I’ll get you setup with access. You can send it to vdue4@.com

Hello.
Does the cloth respond to World / other objects collision?

Like this? https://youtu.be/rXN_St1CwBk?t=87
In short, yep it does.

Quick update: 4.19 support is live on GitHub and has been submitted to the Marketplace. Hopefully it will be up soon.

Does that include the stop mesh sliding off other surfaces like beds & tables button :stuck_out_tongue:

Unfortunately, no. That will involve a bit of work, but it is on my list of todos!

Gosh dang it lol, put it on the top of your list :smiley: