VICODynamics: a particle based Soft-Body physics Plugin

Thank your for your prompt answer :slight_smile:

We are working on a Switch Project. Are you planning to give support for this platform in short terms?

Thanks again!

I was waiting on 4.18 to wrap up the Switch testing due to an SDK bug fixed in 4.0, so I should have an early build soon.

As promised here is my project where I used VICODynamics:

Forum Link:
https://forums.unrealengine.com/community/released-projects/1376041-environment-art-child-of-yara-gameplay-inc

And a gameplay video( at 7:30 you can see the plugin used ) :

Aiming:

Attaching and Balancing:

Thank you for the support you gave me during the creation phase, VICODynamics!

Nice work, Emanuel! And thank you for sharing. Really happy to hear you got everything setup and working!

Quick update: Work on Volume Constraints has begun, some test footage soon! And Switch support should be completely tested by next month, next month at the latest.

VICO Dynamics will be 25% off during the upcoming Marketplace sale!

Nintendo Switch support is right around the corner! Ran a successful test yesterday, just some tidying up left. VICODynamics takes full advantage of the ARM NEON SIMD instructions to maximise performance as much as possible. More very soon!

Did some extensive testing on the Switch and the raw solver performance is not too far behind the Xbox One/PS4… on a darn handheld! I’m impressed with the Nintendo Switch so far. Can’t say the same for the PhysX side of things unfortunately. I think I’ll have the Switch support branch pushed to the repo next week with a few stats posted here as well. Stay tuned!

Hi, I wonder if this plugin will have future support for partial soft body for simulating skin on characters with softbody weight painting tools and properties like dampening, collison tolrances and other human flesh related properties with performance and blueprints in mind.
Thank you.

Most certainly not out of the question and I have thought of ways to go about implementing such a feature. No ETA, but certainly a feature I’ll come back to!

Hello! I’m using rope in my VR Project, and i have big problem with rope and simulate physics.
If i turn on, simulate physics on two my spheres(in Begin play) if I include physics on my two spheres and connect them with a rope to each other, then when I attach one of the spheres to the controller, the rope will not drag the second sphere, it will endlessly stretch.
But if the physics is not included inside the BP, and in the settings of the object there is a check mark for the inclusion of physics, then everything works fine.

Hi TeddyJeez,

I actually just replied to your email, if you could use one means of contact next time, that’d be great :slight_smile: . I’ll post my reply here in case others find it useful:

That is the built in behavior currently, the VD* Components check if physics are enabled before creating tension constraints during initialization. But, as you’ve seen yourself, this becomes a problem if physics are enabled later and you still want tension constraints between the VD* and other Component.
My thought is to add a checkbox, Create Tension Constraints Even if Not Simulating, which will force the creation when needed. What do you think? I’m planning to add it in a patch soon.

Yeah, I apologize for the duplication of the issue, I just had to understand the problem urgently :slight_smile:

And one more question, how can I attach one object to another, if one of the is attached to the rope?

Are you looking to attach an Actor/Component to a Rope or a Rope to an Actor/Component?

I better show on video, the essence of the problem, so it will be more informative :slight_smile:

And my settings : https://yadi.sk/i/HHY3SsGz3RQcJ2

I am expiriensing the same issue

Aha, interesting… Both attachments have SimulateTension enabled, right? When picking up a Sphere, you turn off Simulate Physics?

Yes it’s so

Oops, stop. SimulateTension enabled only on second sphere. If I enable Tension on first sphere, she’ll behave also as second.

And if I pick up sphere, Simulate Physics is disable.