Hello,
I am having an issue with the procedural clothing component.
I attached it to a mesh (with complex collision and CCD enabled) that I sweep over time and the cloth goes through it akwardly (the particle collider size and every parameter of the cloth is set by default).
It is attached by two little anchors (sphere colliders) above the static mesh (I paid attention to the distance between the anchors and the mesh so it doesn’t go inside the mesh at initialization).
Do you have any idea on how can I fix this please?
Thank you!
