VICODynamics: a particle based Soft-Body physics Plugin

Hi,

I am getting constant game crashes in UE 4.26 when I play “as standalone”. In a ExplicitCollisionStressTest map, without any modifications I am getting the following message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000012c0

UE4Editor_UnrealEd!UEditorEngine::RequestEndPlayMap() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1303]
UE4Editor_VICODynamicsPlugin!UVDSimulatedObject::CreateParticle() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDSimulatedObject.cpp:88]
UE4Editor_VICODynamicsPlugin!UVDProceduralClothComponent::BuildSimulatedCloth() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDProceduralClothComponent.cpp:170]
UE4Editor_VICODynamicsPlugin!UVDProceduralClothComponent::Sync() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDProceduralClothComponent.cpp:464]
UE4Editor_VICODynamicsPlugin!UVDSimulation::Tick() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDSimulation.cpp:371]
UE4Editor_Engine!FTickFunctionTask::DoTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284]
UE4Editor_Engine!TGraphTask::ExecuteTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1578]
UE4Editor_Engine!UWorld::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:782]
UE4Editor_Engine!UWorld::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1489]
UE4Editor_Engine!UGameEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1794]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4836]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

ntdll

In my project I am getting the following errors:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000012c0

0x00007ffbd129caa6 UE4Editor-UnrealEd.dll!UEditorEngine::RequestEndPlayMap() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1303]
0x00007ffbb71b6f38 UE4Editor-VICODynamicsPlugin.dll!UVDSimulatedObject::CreateParticle() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDSimulatedObject.cpp:88]
0x00007ffbb71b2682 UE4Editor-VICODynamicsPlugin.dll!UVDProceduralClothComponent::BuildSimulatedCloth() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDProceduralClothComponent.cpp:170]
0x00007ffbb71dd25d UE4Editor-VICODynamicsPlugin.dll!UVDProceduralClothComponent::Sync() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDProceduralClothComponent.cpp:464]
0x00007ffbb71df8cd UE4Editor-VICODynamicsPlugin.dll!UVDSimulation::Tick() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDSimulation.cpp:371]
0x00007ffbd3b5297e UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284]
0x00007ffbd3b5b56f UE4Editor-Engine.dll!TGraphTask::ExecuteTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
0x00007ffc0b0aecdc UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
0x00007ffc0b0af0ce UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
0x00007ffc0b0c08fd UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525]
0x00007ffbd3b78464 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
0x00007ffbd3b7edaa UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1578]
0x00007ffbd329ad8f UE4Editor-Engine.dll!UWorld::RunTickGroup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:782]
0x00007ffbd32a659d UE4Editor-Engine.dll!UWorld::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1489]
0x00007ffbd3078a2d UE4Editor-Engine.dll!UGameEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1794]
0x00007ff72ee59bc2 UE4Editor.exe!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4836]
0x00007ff72ee7117c UE4Editor.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
0x00007ff72ee7125a UE4Editor.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff72ee852bd UE4Editor.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
0x00007ff72ee87fea UE4Editor.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffc50f37034 .DLL!UnknownFunction []
0x00007ffc51e02651 ntdll.dll!UnknownFunction []

I understand you are busy, can you please add me to the GitHub, I have sent an email request.

Kind regards and thank you for support.