VICODynamics: a particle based Soft-Body physics Plugin

Hi ,

I was looking to get access to github, I had sent you the email, receipt, & github username (Abatron) yesterday. Anyways, just following up incase it went to spam or something. Great job on the plugin overall. In my email, I explained, I wanted to refactor the simulation to use the end attachment as the coordinate space versus worldspace. In my scenario, a player is on a moving vehicle and so is the end attachment. I want to remove the influence the moving vehicle has on the simulation. If you have any insights on doing that, that would be helpful.

Cheers and Thanks!