Cool. If volume-preserving functionality is already in, then the development doesn’t seem protracted at all, and fluids can be expected within a year or so, right? Speaking of which, can you share your vision of what the fluid behavior will look like? (The current cloth and rope templates can already be used for some sticky/squishy fluids, but you’re actually aimin for freely flowing particles, colliding with everything?)
Also, have you tried selling VICODynamics to Epic as a native feature of UE4/5? I’m new to it, but so far it’s impressively stable and versatile compared to anything else I’ve seen.